![]() Should they focus more on winning or building experience? Should they spend more of your budget on great drivers or development? Etc. Instead you can tell the company what to focus on. So the CEO of Ferrari (Sergio Marchionne) doesn't really make day to day decisions at a Scuderia, Maurizio Arrivabene does. Even in Ferrari's case they use a subsidiary (Scuderia Ferrari S.p.A.) which I am not sure is wholly owned or at least partly owned by Fiat. Typically team management is outsourced to a specific racing company. Instead we simulate a general manufacturer's involvement in a series. The game does not allow you to manage the team in a detailed way. Where as a group of teams you supply more than one team equally. Something like F1 where a manufacturer focus on one team. An individual team means you just supply one team. The two manufacturer involvement are individual team or a group of teams. Depending on difficulty settings, you'll also have to produce this as well. If a series requires a vehicle, you must submit a vehicle design within the specs and provide funding. Depending on your difficulty settings, you'll also have to produce the engine. If a series needs engines, you must submit an engine design within the specs and provide funding. Think something like NASCAR (although there is no real series in the game). And they in turn build most of the vehicle/engines. If a series is a funding type, you just supply money to teams/your team. ![]() ![]() These are broken down into three different manufacturing supply types and further 2 different manufacturing involvement types.įor supply types you have Funding, Engine, and Car. ![]() The game has a few hundred racing series. The best way to know what's in the game is to try the demo: ![]()
0 Comments
Leave a Reply. |